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UCF welcomes faculty, staff, and students back to campus for the Fall 2020 semester. For information and resources related to BlendFlex and Remote instruction, please refer to UCF Keep Teaching (for faculty) and UCF Keep Learning (for students) pages. Additionally, be sure to review Our Promise to Support the UCF Community and see how everyone at the Division of Digital Learning is here to support our Knights.

The Division of Digital Learning will be holding technology discovery sessions hosted by the Faculty Multimedia Center (FMC) and the Pegasus Innovation Lab (iLab). The goal of these events is to create a community of practice for individuals to learn about technology, share projects and innovative ideas, and create a network of individuals interested in pursuing technological practices in education. The facilitators plan to generate future sessions of not only VR and AR, but also other innovative technologies to share with faculty and staff.

The last AVID event was hosted in partnership with the Nicholson School of Communication and Media’s Games and Interactive Media program’s Maker Space. As the second AVID event, the session focused on virtual reality (VR) and augmented reality (AR) technology through guest speaker’s sharing their research in small sessions and provided an opportunity for participants to experience the technology and space itself. This event focused heavily on networking by allowing participants to walk around the space and interact directly with the guest speakers and ended with a short group discussion.

Event Details

Download Previous Agenda

Learn More About AR/VR

This short presentation provided by Dr. Rohan Jowallah, an instructional designer with UCF’s Center for Distributed Learning, gives an overview of the current entry-level virtual reality headsets for consideration when planning a virtual reality session. Also, important pedagogical considerations are discussed for the implementation of virtual reality.

VR Device
Virtual reality headsets, such as the Oculus Rift or Oculus Quest, can provide a virtual or 3D experience and are common with gaming platforms. Depending on the make and model, it may include wired or wireless controllers.
AR Device
While augmented reality (AR) apps can easily be downloaded onto a phone, such as games like Pokemon Go or Google Maps AR mode, these types of apps can also be delivered through devices like the Microsoft HoloLens (above). This “mixed reality” device contributes to the virtual experience with both 2D and 3D experiences.
Google Cardboard
Google Cardboard (above) provides a cheaper alternative to the virtual reality experience. With only the cardboard and the Google cardboard app (available both on Android and iOS devices), users can quickly begin exploring.

Looking for ways to stay connected?

UCF AVID Community Group (MS Team)

VR/AR Association (VRARA)Distribution List

The EDUCAUSE XR (Extended Reality) Community GroupListserv